Now go back to Millumin, create a struture and choose Cinema 4D as the input (you may have to give the focus to Cinema 4D, so some redering is processed once). Then create or import the mesh of your structure inside Cinema 4D, and place it in a null object called structure : and select Millumin) :Īlso, be sure to activate Post Effects in the view's options, so draft rendering will be pushed to Millumin in realtime : Once the plugin installed, run Cinema 4D and add the plugin in your project's render settings (click the button Effect. Millumin features a plugin, ready for Cinema 4D R21, to ease the collaboration between both softwares : you can install it quickly from Millumin's Preferences/Addons : Of course, you can achieve far more advanced results with Cinema 4D. □ BasicAnamorphosis.zip Advanced mapping with Cinema 4D And you can still adjust the camera to match the desired point-of-view to see the whole Mona Lisa.įeel free to download this project here, to get the result : That is it, your basic anamorphosis is set. Last step : once the 3D mesh is mapped onto the real structure, add any still image to see the result, for example Mona Lisa. If your real structure have "holes" between the cubes, use the last tool to map every face independently. Once 6 points have been mapped, you can click the "auto-place points" to ease your job. Third step : select an output for the structure, switch to "output" mode, and start mapping each corner of your mesh onto the real structure. Second step : create a structure in Millumin, import your mesh (OBJ and DAE files are accepted), and move the camera, so the point-of-view is close to the final one (we will adjust it later). The first step is to create the mesh : you can easily do so with any 3D software such as Blender or Cinema 4D, but feel free to use VoxelCanvas in your browser, it is matter of seconds to create this pyramid of cubes ! The goal of this exercice is to create a simple anamorphosis of Mona Lisa on theses cubes, so the full image can only be seen from one point of view : In this example, our structure is made of cubes arranged as a pyramid : Indeed, it allows to import the 3D model, map it to the structure in real life, then adjust the anamorphosis point of view : this last step is crucial, so it works from the point of view of your audience, not the one of your videoprojector. This is where Millumin's structure becomes very handy. Of course, it is easier with a plane surface than a structure made of tens of surfaces (such as a pyramid of cubes). In brief, it is just a perspective transform, just as we are doing everyday in videomapping (with the 4 corners mapping tool). It is quite simple : the drawn or projected image follows a specific perspective, instead of the perspective of the surface. Le Mouvement de l'Air, Perpignan © Adrien M & Claire B, 2015 Principle Here are a few examples :Ĭoluche… L’histoire d’un (vrai) mec, Paris © ZAG & SÌA, 2016įoire du Livre, Brussels © Dirty Monitor, 2013 In videomapping, an anamorphosis relies most of the time to an optical illusion, that can be seen from a specific point of view : the one of the audience. Your browser does not support the video tag. For this purpose, it uses 3D softwares such as Unity or Cinema 4D. The structure is a concept in Millumin that helps to create 3D mappings, also called an anamorphosis.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |